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That depends on your system configuration. I will certainly continue working on this. I'm trying to work out if this is due to my method or something inherent in the game.
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It's already clear that there is a lot more detail and less aliasing using an increased framebuffer resolution - as you would expect! - but there is some residual blur. Use at your own risk! If you encounter any issues that seem like they could be caused by DSfix, let me know. I can not and will not guarantee that it will work for anyone else, or not have any adverse effect on your game/computer. So far, this has only been tested on my computer, on the first half hour or so of the game. You can open DSfix.ini with a text editor to adjust the desired internal resolution. Place d3d9.dll and DSfix.ini into the game's binary directory. It intercepts the game's calls to the DirectX 9 API and changes them as necessary to enable a higher internal rendering resolution. It's an interception d3d9.dll that you place in the same folder as the game executable. I couldn't believe this when it was first rumoured, and when it turned out true I vowed to do my best to fix it. Please read this whole post before downloading anything!Īs most of you may know, the Dark Souls port for PC has a fixed rendering resolution of 1024x720.
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